﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Toto.Componentes
{
   public static class Textura
   {
       
       public static Texture2D texturaBarra { get; set; }
       public static Texture2D texturaBola { get; set; }
       public static Texture2D texturaBoneco { get; set; }
       public static Texture2D texturaBoneco2 { get; set; }
       public static Texture2D texturaCampo { get; set; }
       public static Texture2D texturaChao { get; set; }
       public static Texture2D texturaMesa { get; set; }
       public static Texture2D texturaManete { get; set; }
       public static Texture2D texturaManete2 { get; set; }
       
       public static Texture2D telaCreditos { get; set; }
       public static Texture2D telaIntro { get; set; }
       public static Texture2D telaMenu { get; set; }
       public static Texture2D telaOpcoes { get; set; }
                    
       public static Texture2D btCredits { get; set; }
       public static Texture2D btExit { get; set; }
       public static Texture2D btOptions { get; set; }
       public static Texture2D btPlayGame { get; set; }

       public static Texture2D Pontos { get; set; }
       public static Texture2D PontosFundo { get; set; }

       public static void carregaTextura(Game1 game) 
       {
           texturaBarra = game.Content.Load<Texture2D>(@"Imagens\Componentes\Barra");
           texturaBola = game.Content.Load<Texture2D>(@"Imagens\Componentes\Bola");

           texturaBoneco = game.Content.Load<Texture2D>(@"Imagens\Componentes\TimeA");
           texturaBoneco2 = game.Content.Load<Texture2D>(@"Imagens\Componentes\TimeB");  
         
           texturaCampo = game.Content.Load<Texture2D>(@"Imagens\Componentes\Campo");
           texturaChao = game.Content.Load<Texture2D>(@"Imagens\Componentes\MarbleTiles");
           texturaMesa = game.Content.Load<Texture2D>(@"Imagens\Componentes\Madeira");
           texturaManete = game.Content.Load<Texture2D>(@"Imagens\Componentes\Manete3");
           texturaManete2 = game.Content.Load<Texture2D>(@"Imagens\Componentes\Manete4");
                   
          

           Pontos = game.Content.Load<Texture2D>(@"Imagens\Componentes\Ponto1");
           PontosFundo = game.Content.Load<Texture2D>(@"Imagens\Componentes\teste");

           telaCreditos = game.Content.Load<Texture2D>(@"Imagens\Telas\credits_scene");
           telaMenu = game.Content.Load<Texture2D>(@"Imagens\Telas\menuBG");
           telaIntro = game.Content.Load<Texture2D>(@"Imagens\Telas\introscene");           
           telaOpcoes = game.Content.Load<Texture2D>(@"Imagens\Telas\futebol");

           btCredits = game.Content.Load<Texture2D>(@"Imagens\Telas\Menu\btCredits");
           btExit = game.Content.Load<Texture2D>(@"Imagens\Telas\Menu\btExit");
           btOptions = game.Content.Load<Texture2D>(@"Imagens\Telas\Menu\btOptions");
           btPlayGame = game.Content.Load<Texture2D>(@"Imagens\Telas\Menu\btPlayGame");
           
       
       }

   }
}
